// -----------------------------
// Author: 		Dhaenens Gert 
// Creation: 	12/3/2014 9:24:36 PM				
// -----------------------------

#ifndef _ForwardMaterial_h
#define _ForwardMaterial_h

#include "Material.h"

class ForwardMaterial : public Material
{
public:

	Vector3		m_LightPosition;
	Float		m_LightRange;
	Vector3		m_LightDirection;
	Float		m_LightIntensity;
	UInt32		m_LightType;


protected:

	ForwardMaterial(Application* lpApp, Bool bTwoSided);
	virtual ~ForwardMaterial();

private:
	ForwardMaterial(const ForwardMaterial& refForwardMaterial);
	ForwardMaterial& operator=(const ForwardMaterial& refForwardMaterial);
};

#endif